The Halls of Fourohfour!

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In front of your stands a troll. It hasn't noticed you yet, it's just standing there picking its nose. It is a tough looking beast, large enough to block your way forward and even without the grisly looking club it carries, its sheer mass and strength makes it a dangerous foe.

What do you want to do?

  1. Charge the troll screaming blasphemies, with the hope of scaring it to death or if you are even luckier, bashing it to death?
  2. Cast a teleport spell back to town for an ale and some exaggerated story telling?
  3. Appeal to your diety to speak to the dead in the hope of gleaning enough information to continue on your journey?
  4. Read your handy 6 volume Encyclopedia Larpfinderia to look for a different path to your destination?

Make your choice adventurer!

Game over!

You scream before you start to run, and the troll looks up, flicks his bogey at you and leisurely swings his massive club tree at you and squashes you flat.

Why you thought charging a troll at your level was a good idea I don't know...

Roll another character? Yes / No

Cast your bones!